529 items (508 unread) in 9 feeds

When steel collapsed, Braddock, Pa., suffered a post-industrial decline that an energetic new mayor hopes to turn around with leadership and some innovative ideas.
As the Steelers and Cardinals battled on the field, Twitter users across the nation pecked out a steady stream of “tweets.” The map shows the location and frequency of commonly used words in Super Bowl related messages.
ps.. Looking back, it seems that I love everything the NYT does with infographics.
The TED Fellows program helps world-changing innovators from around the globe become part of the TED community and, with its help, amplify the impact of their remarkable projects and activities. Fellows are drawn from many disciplines that reflect the diversity of TED’s members: technology, entertainment, design, the sciences, the humanities, the arts, NGOs, business and more.
Johannes Kreidler fed Microsoft Songsmith with charts based on plummeting stocks, war casualties and other doomsday statistics. The results are a lot more upbeat than you would expect.
At noon EST, Barack H. Obama became the 44th president of the United States of America. Watch as the (Twitter) world watched. Below are the tweets worldwide that included inauguration with a “positive attitude.”
http://projects.flowingdata.com/inauguration/
“Pachube is a web service available at http://www.pachube.com that enables you to connect, tag and share real time sensor data from objects, devices, buildings and environments around the world.
The key aim is to facilitate interaction between remote environments, both physical and virtual. Apart from enabling direct connections between any two environments, it can also be used to facilitate many-to-many connections: just like a physical “patch bay” (or telephone switchboard) Pachube enables any participating project to “plug-in” to any other participating project in real time so that, for example, buildings, interactive installations or blogs can “talk” and “respond” to each other.”
http://wallstats.com/deathandtaxes/
“Death and Taxes:2009“ is a representational poster of the federal discretionary budget; the amount of money that is spent at the discretion of your elected representatives in Congress. Basically, your federal income taxes. The data is from the President’s budget request for 2009. It will be debated, amended, and approved by Congress by October 1st to begin the fiscal year.
A new way of looking at Quentin Tarantino films: “Each poster explores character interaction within scenes, displayed using a circular mapping system
On Tuesday, Nokia announced their plan to launch a set of services called Nokia Life Tools aimed at keeping mobile users in emerging markets informed, connected, and ‘empowered’. The suite will include agricultural information, educational tools, and entertainment, all instantly and easily accessible. Two of Nokia’s basic handsets - the Nokia 2323 classic and the Nokia 2330 classic - will come automatically equipped with the service, which is set to debut next year. A sample of the included tools: agriculture tips & techniques, local market prices, instant weather updates, lessons in English and other ‘general knowledge’, and career preparation. Nokia Life Tools will also support a wide range of languages, including Marathi, Gujarati, Punjabi, Bengali, Kannada, Tamil, Malayalam, Telugu, Hindi, and English.
http://liftlab.com/think/nova/2008/11/18/location-based-war-game/
I’m seeing a lot of interesting links working at my job. I’m going to post the most relevant ones if anyone is interested. Again, I will usually be crediting the Mobile Experence Lab.
The avatar of new media, Ted Nelson, is always worthy of (re)consideration. YouTube brings his great project Xanadu to life (in a manner of speaking) with these brief demos.
Xanadu Spaces
ZigZag Data Structures
For the very tortured history of Xanadu, check out Gary Wolf’s article in the June 1995 issue of Wired magazine. And if you’re interested in what starts the Nelson story, checkout the great Computer Lib/Dream Machines.
Veteran printing industry consultant Frank Romano has produced an entertaining 15 minute video on the history of printing. Worth a look.
WebMd wrote about a study published in Personality and Individual Differences about how creative types remember their dreams more often.
“There is a fundamental continuity between how people experience the world during the day and at night,” says researcher David Watson, a professor of psychology at the University of Iowa, in a news release. “People who are prone to daydreaming and fantasy have less of a barrier between states of sleep and wakefulness and seem to more easily pass between them.”
Here is the original post and great thanks to Agata for sending me the article.
It’s hard to think that a shot time ago, it was hard to make electronic music. 50 years ago, the first experiments in electronic music were made in Milan. That equipment is now preserved at the Museo degli Strumenti Musicali of Castello Sforzesco, Milan. Here is a magnificent set of photographs of the studio.
I’ve posted the latest version of the audio visualizer, with the latest tunes from an album my father and I are working on.
Built in processing with the minim library.
Thanks to Elaine Froelich for this link to software engineer Brad Neuburg’s interesting blog. Clear examples of good research questions to ask yourself.
I have been having serial dreams for as long as I can remember. “Serial dreams” are what I call them because I have dreams with overlapping landscapes with central themes. Sometimes seemingly opposing or different themes “break through” from one to the next with overlapping features or actions taken by the dreams themselves. There are people in these dreams, sure, but it is the landscapes and objects that bind them. The dreams are timeless and can span decades.
If the narrative of dreams is spacial, then time lives somewhat outside of the narrative. How does the mind make connections between scenes that seem disparate or disjointed? What is the difference between awake and asleep?
A designed object is an object of interest. If the object is interesting, why not make it part of the narrative? A playstation/ Xbox controller can trace its roots in handicrafts or pottery, where the interaction is closed around the body and the actions all take place around a small area of a semi-circle. A wiimote is a shortened stick very similar to the style of stick our ancestors used to chip away at nuts and presumably write messages on the ground for one another. What makes the wiimote different is the ability of the person using it to transform it into a metaphorical object capable of becoming anything.
What would a narrative controller look like in the dream world? It couldn’t be something stationary. It couldn’t be something you hold on to.
A controller in the narrative world would have to have to be an embedded symbol or a type of motion that would work well in the dream landscape. An entirely gestural interface–One without a hand-held object would be the best.
If you were a video editor or small production studio and you wanted to lay down some music on a film, you could use Abaltat’s Muse.
But I see this technology as much more significant than a suggested attempt to put composers on the dole.
Mark Altekruse at Abaltat suggested that as a composer, I could use this to sketch out ideas. He was right: Inside of an hour I was inserting cue points into the timeline and adjusting instrumentation according to color information.
It was a much different composing experience. Instead of writing a piece of music and then plopping it down onto the scene, I could essentially work backwards. By laying down a sketch, I could think about what mood or depth of instrumentation I could use and work out the timing, instead of worrying about the details of the music too early on.

Muse's Color Timeline
The wonderful part is that Muse allows one to export sound files and midi files for placement (exporting cues to AAF files doesn’t seem to be an option yet) and for perfectly reasonable use.Changing the scale of the current composition is quite easy. I could see using Muse on a tight deadline.
What’s most exciting is that Muse is a truly synaesthetic tool for creating dynamic sound from image.
A delightful short film that glosses over the fine details of photographic history–And gives us what we’ve all been waiting for in early 1970s–A leather bound instant camera. I wonder what would have happened if Polaroid paid as much attention to their digital cameras?
Clive Thompson’s article, “Brave New World of Digital Intimacy” in the September 5, 2008 issue of the New York Times examines the changing social mores of the digital world. What exactly is “intimacy” in the public realm? How close can we feel to someone when our experience is mediated by a screen? Well worth a read.
Electronic Arts Intermix is a great resource for anyone interested in video and electronic art. In addition to an extensive catalog of work, artist biographies, articles, books, and other references, the site includes “A Kinetic History” of the organization which in many ways is the history of video and electronic art in the last thirty years.
New Yorker music critic Alex Ross has just published The Rest is Noise: Listening to the Twentieth Century. A superb, accessible writer, Ross charts the social and cultural influences that shaped the music of the last century.
His blog includes audio excerpts from just about every major (and minor) composer including DMI hero John Cage. Several Cage excerpts can be found here. Here’s a fascinating video of Cage!
We sometimes forget that “multimedia” does not begin and end with the digital. Oral culture was multimedia. We see the remnants in theater, performance art, and opera today. Take a look at this preview of the Lincoln Center Festival presentation of Bernd Alois Zimmermann’s Die Soldaten opera. Unlike most performances in which the audience remains in a fixed position, the audience in the cavernous Park Avenue Armory move with the performers.
요며칠 집에와서 저녁먹고 금방 뻗어버려
저녁낮잠을 자기 일쑤이고
다시 일어나면 밤에 잠이 안온다.
오늘도 쪼금 잤는데
심히 밤에 잠이 안올 것 같아 걱정.
아직도 추운겨울인데,
몸은 벌써 겨울잠에서 깨어나
고대하던 봄맞이를 하다가
오지않는 봄에게 바람맞고
며칠간 초저녁낮잠으로
반항하고 있으니.
나만 중간에 끼어 힘들다.
봄동을 먹어야 겠다.
우리동네에 있는 마켓은…
어디 잘사는 동네에서 팔다 남은것만 갖다 놓았는지
야채가 싱싱하다고 느낀적은 없지만…
바람맞은 몸을 좀 달래주기위해
봄동 같이 생긴것을 골라서.
봄동에다가 고기도 구워 싸먹고
봄의 기운을 양껏 받아서
파릇파릇해 져야지.
yummy~
아직도 추운 겨울날씨다.
겨울엔 더욱 그렇긴 하지만.
딱히 이번 주말에 나갈일도 없어
꼼짝 달싹을 않하고 집에만 박혀있었다.
마치. 주중에 쌓아놓은 답답함. 소란스러움. 인간관계들.
이런것들에 잠시 문을 걸어 잠궈두고
아무도 내게 침투해 오지 못하게 하는 시간들.
일요일 저녁이 되면 그 문을 슬슬 다시 열어야 하는 시간.
마음산책을 게을리 한 것 같다.
그래도 올해들어서 그런대로 잘 해온것 같은데
마음이 흐트러진 기분이다.
내 마음산책의 정원에 들어가기 위해
겹겹히 한대 엉켜붙은 넝쿨을 잘라내야
비로소 좁게 난 길이 보일 것 같다. 
금요일이다.
다음주 일주일은 봄방학인데.
그 돌아오는 주는 중간고사격 프리젠테이션.
이번학기 시작해서 아직까지 딱히 컨셉잡고
시작한 것이 없는 관계로
다음주 내내 뭔가 많이 리서치 한것처럼 보이기 위해서라도
쥐어 짜내야 한다.
이번주 내내 쓸데없이
네이버 뉴스보고 딴짓거리하다가 늦게자서
금요일 오후. 회사. 피곤이 밀려오는 것 같다.
아까는 팔로 얼굴을 모니터방향으로 떠받치고
계속 졸다가 손가락에 끼고있던 펜마우스를
뚝 떨어뜨려서 잠이 달아난 상태.
지금은
집에가서 저녁에 머먹을까 고민중이다.
어제부터 쌀 한톨도 못먹어서
쌀밥을 먹긴 해야하는데.
라면이 땡기기도 하고…
금요일 오후 회사.
오늘밤 마음껏 주무실 생각을 하니. 좋타! 
+ 배경음악: Billy Brown , Mica

내가 앉은 큐브의 아트디렉터 아저씨와 요즘 일하고 있는데.
여전히 회사에서 승승장구하고 있는 고구마년이 맡은 프로젝트에
잠시 빌림을 당한 나.
내가 좋아하는 표현으로 dog worker.
미국애들은 slavery work.
말하자면 시다.
그렇지만. .
고구마년과 연관된 모든게 싫은 나는.
고구마년이 내게 brief 할때
“그건 시간 너무 많이 걸릴꺼야” 하며
내가 할수있는 최대한의 몸부림 즉 딴지를 걸어보았으나.
고구마년은 그럴때마다
억지로 짜내는 특유의 썩소와
중간 중간 치고 들어오는 나의 구린 영어에 짜증이 났겠지만.
감정조절이 잘 안되는 고구마년이
감정을 감추고자 최근 개발해낸 것으로 밖에 볼수없는
1분에 10초씩 뿜어대는 도통 알수없는 그 humming.
아침부터 쏠렸다.
하루종일 기분이 떡이었는데.
저녁에 학교엘 가니
다시 기분이 나아졌다.
지난학기와 사뭇 반대되는
이 시추에이션.
교수면담에서 교수가 쏟아내는
단어들에 다시 힘을 얻고.
과방에 모여서 과자먹고
이제는 목요일의 연례행사가 되버린
펭귄이라는 바에서 피자에 술마시기.
오늘의 화두는 바로 얘. (밑에 사진)
“스캇” 이라는 제일 왼쪽편에 얼굴짤린 애가(사실.나보다 형인데)
학교를 그만둘 것 같다는 폭탄발언!
여자친구랑 함께 둘다
학교때문에 샌프란시스코에서 보스턴으로 왔는데
여자친구가 보스턴이 날씨도 구리고 정이 안간다며
더이상 머물고 싶지 않다고 해서…
중요한 건.
착한 스캇도 여자친구 따라 다시 돌아가야 할 것 같다는.
요상한 순애보.
한명씩 돌아가며 학교냐 사랑이냐 즉석 설문조사.
지대로 짠듯이 5대 1로 절대적 다수가 사랑보단 학교 선택. ㅋㅋ
구구절절 농반진반을 섞어가며
돌아가지말라고 회유하기를 한참.
스캇이 집으로 먼저 돌아 가고.
우리끼리 남았을때.
남자친구 학교다니는 사정은 생각안하는
지밖에 모르는 스캇의 여자친구를 대충 상상하며.
우리중 누군가가 한마디로 표현했다.
쉬 이즈 어 bitch
회사의 고구마 bitch 때문에 아침부터 쏠린하루
또다른 bitch 사건 때문에 살맛나게 마무리된 하루. 

Last night Scott showed me sony tv commercial after the class. The ton of beautiful bouncy ball all around the street make me some other side thoughts (or typical designer thoughts?) that how about each color ball contain the moment of my/your life spread out on the street.
It feels like our life going up and down in circulation… If my current moment reflect to that commercial…my ball is a grey color and may bouncing around the back street of dark side.
Definitely love this commercial. Thanks Scott.
sony TV commercial (in Europe) ; it is not computer graphic at all.
(One curious thing, how they clean up that crazy bouncy ball after the shooting.)
Future cemetery HCI interface
The physical experience for the future HCI cemetery , which is given to people long way to get there, allows people to have time with an emotional experience during by driving, walking or even thinking anywhere far from the cemetery.
Whatever HCI interface make them memorable or crying, the emotional experience until going there or is pointed to me the meaningful relationship between human digital interaction and emotion as an realistic. ( I can’t define what word would be best instead of using realistic.) My ongoing ideas should be concerned about this matter too.
In fact, we did not have a chance sitting down and talking about their thesis concept and related theory each other in the private place even though we had a couple of time hanging out at the bar. So I was kind of exciting to communicate with my partner in the private place to listen and question for what his or her ideas about thesis. Furthermore, I am not even setting my initial project concept yet with the human emotions. So I was confronted with my partner with my expectations to get some inspirations from his work process.
Interview: Dan Johnston
My interview partner is Dan who is interesting about music. I know his bright character during the conversation; he sometimes expressed out with his rhythm and body movement when there were some music sound or a fun story around. That is his one of the way to express his emotion. Of course I am enjoying his expression way which I can get from him he is having a moment with positive and energetic. (Actually after I wrote this last sentence, I feel that has some inspiration about my thesis too!)
Music on my ipod is the one who concerns my feelings like closest friend when I am down. (Unfortunately he can not talk.) We can not imagine living without any of music, and it might be boring, dry and flat in our lives.
On the contrary, how its feeling would be if we can play music without any knowledge on instrument. I always want to learn how to play a drum, but several reasons like that we are all busy and not have enough situations have not allowed me learning it. Therefore I do not know what the feeling is if I am playing a drum. Here is what he started to pick the subject area, and expend his ongoing thesis concept to the real.
The purpose of his ongoing thesis concept allowed to non-musician playing music/instrument and having fun as if they are professional musician. While his audience are playing music, there also will be provided some communication objects (Human-interaction; he is not sure yet what they look) to help creating their own music in a harmony. For example two audiences stand face to face in front of Dan’s installation, and then it creates some sound as they touched the objects. In the meantime, the visualized interactions which make connect between two audiences instruct them creating their own music in a harmony.
My project, human emotion, is kind of difficult subject to merge with visual interaction in my short experience. But I have learned the three key words from the interviewing.
The first is participation. Dan’s piece offers audience to have fun and enjoy in the physical experience, which lead audience to a clear point of view from inducing to user-participation. Second is curiosity. To find an innovated relationship in the project requires having more creative curiosity and get over the uniformed thought. Third is enjoying. Dan is passionate with his project and it reflects on me the meaning that I had too much pressure on my thesis which make stressful easily. So having more enjoy in my working process will allow thinking widely and creating beyond the limitation.
+ BGM: always with me
집에 오니 벌써 11시가 넘었다.
회사 갔다가 부리나케 학교. 바쁘긴 한데 뭔가 한것이 없는 것 같다.
집에와서. 냉동칸에 얼려놓은 밥꺼내서.
밑반찬이랑 대충때우고
지금은 1시가 넘은 시간.
포만감과 함께 피로가 쏴악 몰려온다..
도시락 싸갈까 말까 3초간 갈등을 때리다가.
사먹을 만한 것도 없고.
점심값 8-10불로 할 수 있는 다른것들을 머리속에 주입시키며
샌드위치를 5분만에 다 쌌다.
내일 회사에서 먹을때는 그래도 싸오길 잘했다고 하겠지?
샌드위치고 뭐고…피곤해…자야겠다…

This article from at Technology Review
Audio Software for the Moody Listener
Have a big music collection? Try organizing it by feeling.
The more music you have, the tougher it can be to find the right song. Researchers at the University of Munich in Germany think they have a solution: a digital music player that maps songs by mood.
Programs such as Apple’s iTunes have the drawback of requiring their users to scroll through endless lists, says Otmar Hilliges, a graduate student in the Munich research group. “A lot of people who own iPods tell me they don’t read the list anymore,” he notes. “They remember where spatially on the list their favorite artists are and scroll — remembering how long it takes to get to the artist they want.” But this trick isn’t much help if you’re searching through several thousand songs….read more
+BGM+ 김광석: 바람이 불어오는 곳
월요일 아침.
여느때 처럼 커피한잔에 빵쪼가리 하나 들고
그다지 상쾌하지 않은 몰골로 train을 탔는데.
train 창가사이로.
햇살이 반짝이는걸 보고있으니.
바람이 불어오는 곳~ 그곳으로 가네…
김광석 노래가 절로 흥얼거려 진다.
얼마전. 구정을 맞이한 기념(?)으로.
엄마에게 김광석 노래모음CD를 선물했는데
엄마가 밤에 누워
김광석 노래를 들으니 분위기 좋다고 그랬었다.
아마도.
엄마가 그 노래 가사를 따라
그 마음도 여행을 했었을 것 같은데.
나도 잠시 몇일간만 어디론가 다녀오고 싶은
월요일 아침 출근길 마음상상.
내가 앉은 회사 큐브안에는 4명이 있는데.
Brent라는 성실한 아트디렉터 아저씨는 왠일인지 오늘 회사 안나오시고.
뺀질이 Jordan은 뉴욕에 지 여자친구 만나러 가서 차가 엎어져서 못온다는..
핑계로 의심되는 이유로 자리에 결근하고.
내 베스트프렌드였던 Mike는 나에게 한국욕만 잔뜩 배우고.
ssi bal ssi bal 거리며. 얼마전 뉴욕의 다른회사로 이직해서.
혼자 앉은 조용한 월요일 오전 회사.
바람이 불어오는 그곳을 따라
나도 어디론가 떠나고 싶다. 
어김없이 일요일스케줄대로 일주일 묵은 집청소를 하고.
빨래하고. 빨래널고.
우리 동네가 구려서 장보러 진짜 가기는 싫지만.
장을 보지 않으면 일주일동안 사먹던지…
혹은 대충 때워야 하는 또다른 리스크를 상상하면서
옷장에 있는 카트끌고 꾸불꾸불한 보도블럭을 억지로 질질 끌며 다녀왔다.
장보고 와서 일주일치 밥을 한꺼번에 하고.
그래도 입맛은 항상 살아있는 듯 하다. ㅎㅎ
과거 귓속말을 계속 블로그에 존치시키고 다섯번째까지 올렸다.
아무도 보고있지 않다고 생각했는데.
또…거추장스러운 내 모습이 싫다고 생각했는데.
comment가 남겨진걸 보고… 쫌 감동받고.
나도 약간 귓속말의 이모셔널한 모드로 깜깜한 밤.. 잠자리맞이 대기중.
올렸다 내렸다. 올렸다 내렸다. 웃긴다. 웃겨.
모르는 사람들한테는 내 사이트주소 가르켜주지 말아야지.















귓속말.보스턴.네번째 끝
-배경음악 이상은 - 둥글게








귓속말.보스턴.네번째 끝
-배경음악 Lucid Fall - 보이나요










귓속말.보스턴.세번째 끝
-배경음악 Toy - 그럴때마다 Live
귓속말.보스턴을 두번째 까지 올렸는데.
다시 내릴까 생각중이다.
오밤중에 재정리해서 올리는데도 마음이 화끈거리는것이.
내가 모르는 혹은 허락하지 않은 그 누군가가 본다는것이 갑자기 싫어지는건 뭘까.
보스턴 첫번째 두번째를 다시 오랜만에 보면서.
마음이 착찹했다. 그때 왜 이렇게 힘들었던 것일까.
글과 사진에 묻어있는 그때의 요상한 감정이 떠오르고.
한편으로는 스스로 이해가 되기도 하고 한편으로는 바보같았다는 생각이 든다.
too weak. 자신감 제로.
지금 어쩌면 이런생각을 하고있다는건.
그래도 나도 많이 마음이 자랐구나…자신감이 많이 생겼구나…
이런생각도 들고…
그때 내속에 스스로 갖혀있던 나를 생각하니.
한편으로는 그때의 내가 측은하게 느껴진다.
귓속말. 보스턴. 다시 내릴까 존재를 시킬까.
오늘밤 자고나면. 결정해야겠다.
* 근데 방금 이 글쓰고 마침표 찍고 막 웃겼다.
아무도 모르는 내 사이트에서 알아도 들어오지 않을 사이트에서
혼자 올릴까 말까 쑈하고 있는거잖아.
웃꼈어. 나. 










귓속말.보스턴.두번째 끝
-배경음악 Damien Rice - The Blowers Daughter













귓속말.보스턴.프롤로그 끝
-배경음악 Cranberries -Dreams
어제 교수면담때문에 회사에서 도망치듯 나와
Train을 잡아타고 학교앞에 내려서
배고픈건 죽어도 못참기 때문에
일단 카페테리아에 들려서
피자한조각 먹고.
티를 마실까 콜라를 마실까 고민하다가
교수랑 이야기 할때 스트레스 받으니깐
뭔가 더 자극적인게 필요할 듯 해서 콜라로 결정.
교수방에 도착 했더니 불다꺼있고 인기척도 없고해서
뭔일인가 싶었더니…
쳇. Faculty Day라서 쉰다고 공지나갔다고?
한 주일 시간을 번것같아 좋기도 했지만
피곤해 죽겠는데 학교온게 오늘따라 억울한 느낌.
근데 나랑 비슷한 어리버리한 것들이 둘이나 더 있어서.
서로의 어리버리함 위안을 삼으며
Bar에가서 12시까지 술먹음.
같은 동기애들 뒷다마 한박작하고
교수 뒷다마 한박작 하고
서로의 작업에 대해서 약간의 거짓말도 양념치며 치켜세워주고
집에 오니1시.
오늘은 하루종일 속이 영~ 별로다.
그래도. TGIF (Thanks God It’s Friday)
집에가서 무한도전 다운로드 받아서 봐야지. 
오늘 회사끝나고 교수면담하러 가야하는데,
주제만 있고 컨셉은 없고. 있는 주제마져 stuck…
이핑계 저핑계 몸이 녹초라는 핑계로 열심히 하지도 않는데
열심할 시간을 달라고 스스로에게 묻는건 너무 큰 실례인가.
이걸하자니 저게 안되고 머릿속이 복잡해.
누군가 이모양으로 있는 내게 던진 한마디가 머리속에 맴돈다.
“니가 하는 전공을 나에게 설명하는게 잘 이해가 안가는걸 보니
어쩌면 너는 지금 니가 하고 있는걸 이해하지 못하고 있는지도 몰라.”진짜 그렇다. 어렵다.
imagine over the limitation 이 필요하다.
잘 꾸미고 잘 표현해내는 것만이 능사가 아니다.
정말 틀에갖힌걸 끄집어내어서 내것으로 만드는 대범함이 필요하다.
답답한 오후.
일할때도 머리속에는 맴맴.
This article from at http://www.uigarden.net/
In the current discussion of where design is going and what matters, there is an emphasis on the user and his or her (emotional) experience. It is a hot topic in books, blogs and the minds of industrial designers and interaction designers, worldwide. The importance of a focus on (emotional) experiences in addition to a merely technological or functional focus is being stressed by professionals with many different cultural backgrounds.
As Levitt (1983) suggested in the Eighties, the world has become a global market place, or a ‘global village’, where each and every consumer shares similar values, lifestyles and desires for product quality and modernity. Does this also imply that there is something like a common ‘emotional experience’? In my opinion, the answer to this question is two-fold. First of all, people share basic emotional reactions and basic human needs. This makes us all part of the same species, so to speak. However, different culturally specific contexts can make a person from Asia evaluate the same stimulus differently from a European person. But, does this count for all products and designs?
A study by Morris and Pai (1997) measured the difference in experience of pleasure, arousal and dominance (PAD) with advertisements between Taiwanese and American subjects. The results indicated that there were no significant overall differences in emotional responses to the ads. Nevertheless, they conclude by saying that culture indeed has some influence on the emotional response to some commercials. This supports the assumption that there are cultural factors influencing the emotional experience. I will try to explain below how I think differences in emotional experience between cultures occur.
After Joe mentioned to me my ongoing project with “love in design” , I am very interesting it would be possible to convey my thesis project to getting closer and expending concept from small to large with human emotion.
I found one little sentence from the similarity diversity website which gives me meaningful thought with my ongoing project on this semester.

드디어. apple macbook pro가 업데이트 되었다.
진짜 사고싶기도 하고 또 수업시간에 나만 없기때문에 불편하다.
문제는 너무 비싸서…
회사에 Eric이라고 프로듀서 아저씨가 있는데 애플에 관해서는 Early adopters이다.
아저씨가 몇달전부터 곧 업데이트 될꺼니깐
사지 말라고 했는데 안사길 잘 한것 같긴한데…
막상 이제 사긴 사야하는데 망설여진다.
뭐 세이빙해놓은 돈도 없지만
등록금부터 시작해서 내 밑으로 줄줄이 들어갈 것들이 대기중이다.
마치 내가부모가 되어
자식새끼 교육시키는것 마냥,
등록금 내줘
밥 먹여, 집세내
이민국에 돈갖다 발라
고향에 다녀오게 해…
작년에 10불짜리 티셔츠 딱 한장샀는데
지금도 옷 구리다고 지랄을 하는데
올해도 역시 옷사는 건 사치야. 사치.
명색이 디자인한다는 사람인데
옷이 구리면 내 능력도 구리게 보일 것 같은건 아니겠지.
2004년에 샌프란시스코에 컨퍼런스 관람하러 갔을때
kit라는 요상한 이름을 가지고 있는 한국사람을 만났는데
영어도 완벽해. 옷은 부티가 좔좔 흐르면서
애플 랩탑을 프로페셔널하게 두들기면서
왠지 최신유로피안 스타일것 같은(?) 뿔테로
시선의 각도를 조절하는 그를보며
나도 돈벌면… 생각을 했는데.
여전히
나는 없어뵈고
또. 진짜 없긴 없다.
웃겨..
Adobe Blurs Line Between PC and Web analyzes the new AIR software development system from Adobe that merges conventional applications with the internet to give users access to programs and files from anywhere. Go here for more info from Adobe.
Check out an early competitor, Aviary, that’s managed to create a usable suite of web-based apps that include image, video, and music programs.
늦게 잠에서 깨어
하루종일. 빨래하고 청소하고 일주일치 밥을 해놓고 반찬만들고 밥을 먹었지만,
머릿속은 지끈지끈 제출해야하는 숙제가 맴돈다.
매번 due date이 가까워 오면짜증을 늘어놓으며 다음부터는 일찍 일찍 해놓으리라
다짐을 하건만… 이번주에도 세워놓은 계획들 전부 밀어버리고
일요일의 한가한 여유를 즐긴만큼의 주중에 고통의 나날을 보내야 한다는 생각을 하니 끔찍.
이번숙제는 우리 Classmate중에 한명을 선택해서
그가 진행하는 프로젝트를 인터뷰하면서 내가 진행하는 작업과의 연관성을 살려쓰는 essay…
얼마전에 voice recorder를 샀는데 이번 인터뷰에 요긴하게 쓸 것 같았는데
내가 인터뷰해야 하는 친구는 나처럼 아직 컨셉도 안잡히고 계속 아직 모르겠다라는 답변만… -.-;
오늘 침대에 누워서 뭐라고 써야할지 초안이라도 잡아놓고 잠자리에 들어야 겠다.
일요일은 매일 이런식으로 새벽에 잠이 드니 월요일이 참 고로운 하루가 된다.
내일 회사에서 안바빠야 숙제라도 좀 몰래 할텐데.
그나저나. 오늘이 첫번째 d.a.y.f.l.y다.
나의 하루살이다.
하루살이처럼만
내일 내게 어떤일이 있더라도
그 하루 최선을 다해 빛을 내고 싶다는 의미로 지어보았다.
Not much context, but stunning visions of a “new city” created entirely in a digital environment by Imaginary Forces for the MOMA show: “Design and the Elastic Mind”. Check out the show review here as well as a slide show here. While we’re at it, check out this interesting video by another firm included in the show, Front Design.
Simon Bae is a South Korean born graphic designer. He came Boston to work in 2005 after graduating school from New York. He likes Boston but still miss out little more warm weather and closer place to South Korea like San Francisco.
He is interesting about human emotion with communication. Since he came to US, he started to do photo essay ‘in-a-whisper’, delivered to his audience including 600 photo essay through the email, that sincerely expressed and created the feelings that he had some problems, nostalgia and daily stories about adjusting to life in a foreign country in the journey.
His journey at this moment, work as an graphic designer in Boston and student in dynamic media institute at massachusetts college of art and design.
contact@simonbae.com
–
원래 여행을 가기전에 갖게되는 기대감을 좋아하지
실제로 움직이는 걸 별로 좋아하지는 않는다.
그런데 팔자에도 없을 것 같은 머나먼 여행속에 내가 서있다.
moment라는 말을 좋아한다.
2008년 새해가 밝아오면서 때로는헤아릴수 없는 내마음과 약속한것이 하나 있다.
언제 끝날지 어디가 종착역일지 모르는이여행을
가벼운 마음으로 moment를 기쁘게 지내기로 노력하기로.
완행열차라는 시에서 처럼
종착역은 어딘지는 모르지만
거기에서 항상 나를 기다리고 있으니까…
peace,
Interesting sound/light music video art directed by MassArt alumni and Battles’ guitarist Dave Konopka.
Thanks to Brian Moore for this link. Not sure if dynamic media played a role in this particular flash mob. Interesting example of harmless collusion.
A fascinating look at the educational, social, and cultural aspects of “play”. Essential reading for anyone interested in physical interfaces, social interaction, and learning systems. Read it here.
Sarah Boxer of the New York Review of Books looks at ten blog-related books. Great overview of the social and cultural influence of blogs. Find it here.
One of the books included in the article, AGAINST THE MACHINE:
Being Human in the Age of the Electronic Mob by Lee Siegel, is examined in an interesting review by John Lanchester here in NYT.
“The fact that a man as smart as Siegel came to put Lonelygirl15 and Iraq into the same train of argument is a sign of the Internet’s power to make people lose all sense of perspective. The ramped-up affect of “Against the Machine,” its air of haste and its ad hominem quality are uncomfortably reminiscent of the blogs Siegel so dislikes.”
all day work - school at evening - back to home late night - have some chinese food
Designing EmoHCI: emotions and presence in HCI
Eva Waterworth and John Waterworth Interactive Institute Q-Life, Umeå, Sweden and Umeå University, Department of Informatics, Umeå, Sweden
Abstract
Today emotions are more accepted as an important ingredient of human life. Several studies show that emotions play a vital role in almost everything we do, for example in cognitive functions, such as rational decision making and learning, as well as in perception. In the design of HCI, both software and hardware, it is important to realise what kind of emotion the design should evoke at the same time as being able to evoke that emotion in the user, whether it is a business administrative system, an application aimed at rehabilitation, or a computer game. The EU funded EMMA project (Engaging Media for Mental health Applications) explored the relation between a feeling of presence and emotion. During the project we developed a bio-cultural theory of presence (Riva et al. 2004) which we suggest has the potential to be used as a base in order to discuss the relation between computer-mediated presence and emotion and its impact on designing EmoHCI.
During the project we developed a virtual environment called the Exploratorium (Olsson and Waterworth 2004) that consists of three different zones (Paradiso, Purgatory and Inferno) arranged vertically and aimed at evoking three different types of mood (calm, neutral, and anxiety/fear). Our tests have shown that it was possible to induce the different moods by the use of the virtual environment. The results also showed that different kinds of mood evoke different degrees of presence in the environment. Paradise, which evoked a calm mood, created a low degree of presence, while Inferno, which evoked anxiety, induced a high degree of presence. The obvious interpretation is that different kinds of emotions induce different degrees of presence in a computer-mediated environment
When considering presence it is also important to consider its opposite, absence (Waterworth and Waterworth 2001), although this has often been ignored in the literature on mediated presence. It is as important to study the impact emotion has on absence as it is to study its impact on presence, and how the two are related. Our three-layer model of presence (figure 1) can provide a starting point for predicting whether a design with emotional effects will bring about a certain degree of presence or absence. The three layers are proto-presence, at the sensori-motor level, core presence, at the perceptual level, and extended presence, at the conceptual level.
According to this model, the overall presence level depends on how well integrated the cognitive system is to focus on the environment around the individual. Emotion can affect this in several different ways, for example by creating an arousing effect that orientates the individual to attend to the environment (stimulating presence) from the bottom up. On the other hand, emotion induced at higher levels may increase attention to the environment or reduce it, depending on whether the content is associated with the current environment (presence) or opposed to it (absence).
Figure 1 A 3-layer model of Presence (Riva, Waterworth and Waterworth. 2004)
In the test with the Exploratorium (Olsson and Waterworth, 2004) we found that Paradiso, which is experienced as a pleasant and calm environment, produced a low degree of presence and a high degree of absence, in which participants reported day dreaming or other cognitive activity not related to the environment. In Inferno, on the other hand, which users experienced as both unpleasant and exciting, a high degree of presence and a low degree of absence were induced.
In HCI design we believe that emotions play a very important role, closely related to the sense of presence in a mediated environment. As a designer one should be aware of the emotional impact your design will have on its user and try to evoke the most suitable emotion for the purpose of the design. It is useful to consider the different levels of the psyche at which emotion may be induced. At the lowest layer, emotional responses may include a sensory orientation towards or away from the environment, a very transitory effect - but one which may result in the recruitment of other layers to increase either presence or absence. At the highest layer, the content displayed in an environment will reinforce or inhibit attention to the environment or to other (non-present) conceptualisations. But unless the middle layer, of perception, is aligned to one or both of the other layers, the sense of presence induced will be limited, and the emotional impact may be diffused.
We are currently developing more detailed guidelines for design taking into accouont the relationship between emotions, of different types, presence and absence, and based in an enhanced version of our three-layer model. Demos of the Exploratorium will be available at the workshop.
References
Olsson, S. andWaterworth, E. L. (2004). Does the Exploratorium Evoke Emotion? Proceedings of Design and Emotion 2004, Ankara, Turkey, July 2004.
Riva G., Waterworth J.A., Waterworth E.L. (2004). The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments. CyberPsychology & Behavior Volume 7 (4), 402-416.
Waterworth, E L and Waterworth J A (2001) Focus, Locus and Sensus: the 3 Dimensions of Virtual Experience. Cyberpsychology and Behavior 4 (2) 203-214
Interesting NYT article on an innovate word processing program:
“… our redeemer is Scrivener, the independently produced word-processing program of the aspiring novelist Keith Blount, a Londoner who taught himself code and graphic design and marketing, just to create a software that jibes with the way writers think.”
Yikes. As if analog childhood weren’t tricky enough. Here’s a NYT article on the rush to develop online worlds for kids.
5 minutes installing WordPress
23 minutes making header images
15 minutes futzing with the wrong CSS file
130 minutes futzing with the right CSS file
20 minutes writing and rewriting this post
… and absolutely nothing to say
I spent so much time to build my own blog… wow…
Also my new website address is simonbae.com
Hope