I thought an appropriate first post for my research blog would be the statement of intent that I submitted approximately one year ago in my application to the Dynamic Media Program at Massachusetts College of Art & Design. I haven’t really revisited this statement until now, with one semester behind me and having learned many new things, I was glad to see it has not become entirely irrelevant for me.
Having grown up in the video game generation, I have seen the way we interact with games evolve towards the use of virtual, 3D environments. As a direct result of this migration, today’s games allow for a richer, more interactive experience then previously possible. As a visual communications professional I am intrigued by the potential to integrate interactivity with 3D objects and environments into non-gaming communication tools.
By combining 3D interactivity with traditional multimedia components such as video, sound, motion, and typography, designers can communicate unique information about the spatial relationship of objects to their environment. The added depth provided by the judicious use of a simulated Z- direction allows for better description of complex motion, greatly assisting in illustrating the dynamic relationships of physical parts within a system.
I am interested in exploring the concept of virtual objects. These objects would serve as avatars for real-life counterparts and could be programmed to respond to interactivity from user input or triggered by real-life events. I believe people naturally build massive mental catalogs of interactivity with everyday objects. I would like to leverage this preexisting knowledge by applying the interactivity we have with everyday objects to virtual objects.
In examining the statement a year later, the biggest change has been that of my approach. In my initial approach, I chose my direction based on the tools I was most interested in and then tried to find a problem I could use them on (I like hammers, let’s go find a nail). Having revised my approach, I now look at it in terms of finding a problem in design and trying to choose the most effective combination of tools to explore a solution.
On the grandest scale, the problem I have found is the gap between real life, face to face communication, and digital communication in its many popular forms. I think everyone recognizes that there is a substantial difference between the two, and the majority of persons would consider virtual communication a diminished version of the face to face communication.
I would not argue that virtual communications can match the experience of live face to face communication or substitute for it. However, acknowledging that we rely on digital communication more and more as a society to communicate, collaborate, educate and even form brand new relationships, suggests there is merit in exploring the ways of closing the gap between the virtual and the real. My interest as a multimedia designer is to create a more meaningful experience for the user by closing that gap if only a little.
As part of my approach, I plan on researching a wide variety of digital communications applications from an aesthetic vantage point, looking for strengths and weaknesses. This blog will serve as repository for my research.